The importance of might is instilled in the child. The child is encouraged to seek advice from clergy and look for comfort in our faith knowing true power is held by the divine. Haughty can transform into Cruel and Playful's educator intervention trait is Cruel. Brooding can become Wroth if the educator has 12+ Martial skill with the chance of educator becoming Cruel. Traits that have a relation to the Cruelty trait. These traits can become Paranoid and Craven however the best outcome is Patient and Humble. The world is a dangerous place and the child should be prepared to recognize danger so they may survive. The worse outcome is Arbitrary, Lunatic, and Dullīrave is the intervention trait for Rowdy and willful can become Brave. Best outcome is Groomed, Gregarious, and Brawny. The child shall be encouraged to always look their best. Ideally the child should become Greedy, Proud, and Ambitious to meet this objective. Independent rulers are likely to choose this option for their children. The child is meant to accomplish great things.ĪI Ambition Focus. The worse outcome with this objective would be Temperate, Cynical, Paranoid, and Stubborn. The child should ideally become Diligent, Shrewd, Patient, and Ambitious to meet this objective. I found the in game options to be limiting. AI Rulers and players have additional childhood focus options. More work to improve the roleplaying element and world simulation of the game.
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